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                               GRAFX 2.00 93%

                              - USER'S MANUAL -


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                                  SUMMARY                 
                                                   
                                                          
                  - Presentation                          
                  - Required equipment                    
                  - Available options                     
                  - Let's talk about $$$, baby            
                  - Trouble-shooting/General hints/FAQ    
                                                          
                 




Presentation:


  This program is designed for drawing 256-color pictures in a huge range of
resolutions (actually, there are 35 with some coming from the Amiga world).
  No one can contest that most of the beautiful GFX of the scene were drawn on
Amiga. But these GFX are in video resolutions that aren't the common PC modes.
So we wanted to make the first paint program on PC that could visualize those
pictures, and that could allow you, of course, to draw yours in the video mode
you want.

  This program was first shown at the Wired'96 where it met a big success
(bigger than all our expects) so we hope you'll like it too.

  It's made up of many drawing tools, effects and menus. All the effects will
work with any drawing tool.




Required equipment:


  To run GrafX2, you'll need:

  - a PC (386DX or higher)
  - DOS 5 or higher (maybe it works with DOS 3.1 but we can't remember which
    functions of the INT 21h we use)
  - a VGA compatible video card (a VLB or PCI card is strongly recommended)
  - a mouse (and its driver)
  - 8 Megabytes of RAM (can work with less if you use the DOS4GW disk-cache)

  But if you want to use it more efficiently, you'll need:

  - at least a 486DX66 (to improve global speed)
  - a VESA 1.2 compatible video card (to access more video modes)




Available options:


  The different options available in GrafX2 will be listed and detailed below.
They will be described as follows:

            ͻ                                ͻ
              1   4              triangular buttons will 1 / 
                                 be detailed like this:   / 2
            ͹                                ͼ
              2   5      
                         
            ͹
              3   6      
                         
            ͼ




  When you will use any drawing tools, left-clicking will draw with the Fore-
  color while right-clicking will draw with the Back-color.

  When dialog boxes or windows will come on the screen, Cancel (or No) will
  always be emulated by the <Escape> key, and OK (or Yes) by the <Return> key.


  1 - Pencil button:
  

    Left click:
    ============> Displays a menu where you can choose the shape of your
                  paintbrush.

    Right click:
    ============> Transforms your current user-defined brush into a
                  paintbrush. This is actually a "monochromisation" of your
                  user-defined brush. This means that every color of the brush
                  that aren't the Back-color will be set to the Fore-color.
                  But this option doesn't alter the brush: you'll just have
                  to right-click on the "Get brush" buttons to get your brush
                  back.


  2 - Hand-drawing button:
  

    Left click:
    ============> Selects the current hand-drawing mode as the active drawing
                  tool. There are 3 hand-drawing modes:

                    - Continuous hand-drawing: as you move the mouse, the
                    paintbrush is regularily pasted on the picture.
                    - Discontinuous hand-drawing: as you move the mouse, the
                    paintbrush is pasted on the picture every time a delay is
                    passed (actually, the delay is 1 VBL (vertical blanking)).
                    - Dot by dot hand-drawing: the paintbrush is only pasted
                    at the position where you first clicked.

    Right click:
    ============> Toggles the different hand-drawing modes, and by the way,
                  activates the hand-drawing tool.


  3 - Lines:
  

    Left click:
    ============> Selects the current line-drawing mode as the active drawing
                  tool. There are 2 line-drawing modes:

                    - Classical lines: when first clicking on the picture,
                    you'll define the start of the line. Maintain your click
                    to choose the end of the line and release the mouse button
                    to set it.
                    - Knotted lines: works like classical lines, but the end
                    of your line will automatically become the start of the
                    next one. When you want to stop chaining lines, use the
                    opposite mouse button. "The opposite button" means that if
                    you started to draw lignes with the left button (Fore-
                    color), you'll have to stop the procedure with the right
                    button; and conversely.

    Right click:
    ============> Toggles the different line-drawing modes, and by the way,
                  activates the line-drawing tool.


  4 - Spray:
  

    Left click:
    ============> Selects the spray as the active drawing tool.

    Right click:
    ============> Displays a menu where you can configure the spray:

      Size: Defines the size of the circle in which will fit effective the
            spray.
      Delay: Defines the number of VBLs that will be waited for between two
             flows of spray.
      Mode: Defines whether you want to use a monochrome spray or a multi-
            colored one.
      Mono-flow: Defines the number of paintbrushes that will be pasted in the
                 circle of the spray at each cycle.
      Palette: Left-click on a color of the palette to see how much it will be
               used in the multicolored flow, and modify it by using the gauge
               on the right. Or set the flow of a color to 0 by clicking on it
               with the right mouse button.
      Clear: Removes all the colors from the multicolored flow. Actually, this
             puts a null value in the use of each color.
      Init: Allows you to define a value that will be set to the colors on
            which you will click in the palette if its old value was lower
            than this one. This permits to tag a set of colors more quickly.
      +1,-1,x2,2: Modify all the tagged colors' values (and only them).



  5 - Floodfill:
  

    Any click:
    ==========> Selects the filler as the active drawing tool. The filler, as
                any drawing tool, will be affected by all the effects !

                Note that only the visible part of the picture will be filled.


  6 - Splines:
  

    Left click:
    ============> Selects the current curve-drawing mode as the active drawing
                  tool. There are 2 different curve-drawing modes:

                    - 4 control points curves: define the basic line like a
                    classical line, then move, with the left mouse button, the
                    inner control points to choose the shape of your curve.
                    When the curve has the shape you want, click with the
                    right mouse button to draw it definitively.
                    - 3 control points curves: the same as above, but you'll
                    have only one inner control point to place.

    Right click:
    ============> Toggles the different curve-drawing modes, and by the way,
                  activates the curve-drawing tool.


  7 - Empty rectangles:
  

    Any click:
    ==========> Selects the empty rectangles as the active drawing tool.

                Set a corner of a rectangle. Maintain the click to move the
                opposite corner and release the mouse button to set it
                definitively.


  8 - Filled rectangles:
  

    Any click:
    ==========> Selects the filled rectangles as the active drawing tool.

                Works like an empty rectangle.


  9 - Empty circles/ellipses:
  

    Left click:
    ============> Selects the empty circles as the active drawing tool.

                  Position the center of the cercle and maintain the mouse
                  button to select its radius.

    Right click:
    ============> Selects the empty ellipses as the active drawing tool.

                  Position the center of the cercle and maintain the mouse
                  button to select its dimensions.


  10 - Filled circles/ellipses:
  

    Works like empty circles and ellipses.


  11 - Polygons / Polyforms:
  

    Left click:
    ============> Selects the polygons as the active drawing tool.

                  This works just like knotted-lines but loops the extremities
                  when you're finished.

    Right click:
    ============> Selects the polyforms as the active drawing tool.

                  *** The current version of this tool isn't the right one; so
                  we'll explain how to use it when it will be done ***


  12 - Polyfills / Filled polyforms:
  

    *** Not implemented yet ***


  13 - Rectangles with gradation:
  

    *** Not implemented yet ***


  14 - Gradation menu:
  

    Any click:
    ==========> Opens a window where you can define the way gradations are
                processed.

                The different sections of this menu are:

                Direction (arrow): Switches the direction of the gradation.
                Dithering method: Toggles the 3 following methods:
                                  - No dithering
                                  - Basical dithering
                                  - Enhanced dithering
                Mix: Mixes the gradation with a more or less random factor.
                Palette: Select a color range to build a gradation.
                Index scroller: Defines the current gradation among a set of
                                16 that will be memorised.


  15 - Spheres / Ellipes with gradation:
  

    Left click:
    ============> Selects the spheres as the active drawing tool.

                  Position the center of the sphere and maintain the mouse
                  button to select its radius. Then place the spot-light.

    Right click:
    ============> Selects the ellipses as the active drawing tool.

                  *** The current version of this tool isn't the right one; so
                  we'll explain how to use it when it will be done ***


  16 - Adjust picture / Effects on the picture:
  

    Left click:
    ============> Allows you to scroll the picture to re-center your graph for
                  example.

                  It is assimilated to the drawing tools family.

    Right click:
    ============> *** Not implemented yet ***


  17 - Shade mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Shade mode.

    Right click:
    ============> Opens a menu where you can define one shade within a range
                  of 16 memorised by the program.

                  The different sections of this menu are:

                  Direction (arrow): Switches the direction of the gradation.
                  Palette: Select a color range to build a gradation.


  18 - Stencil mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Stencil mode.

    Right click:
    ============> Opens a menu where you can define one stencil within a range
                  of 16 memorised by the program.

                  The different sections of this menu are:

                  Clear: No color is protected.
                  Invert: Colors that were protected are unprotected and vice
                          versa.
                  Palette: Select colors that should be protected with the
                           left mouse button or unprotect colors with the
                           right mouse button.


  19 - Grid mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Grid mode.

    Right click:
    ============> Opens a menu where you can define the grid parameters.

                  These parameters are:

                  X,Y: Steps of the grid.
                  dX,dY: Offsets of the grid.


  20 - Sieve mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Sieve mode.

    Right click:
    ============> Opens a menu where you can define the Sieve parameters.

                  This menu consists in:

                  - a 16x16 drawing area where you can define a pattern
                    (left click => white pixel / right click => black pixel)
                  - 12 default patterns that can be copied to drawing area
                  - a "Transfer to brush" button that copies the pattern to
                    the brush (white pixels => Fore-color / black pixels =>
                    Back-color)
                  - a "Get from brush" button that puts the brush into the
                    drawing area (back-color => black pixels / others =>
                    white pixels)
                  - a 4-arrows pad for scrolling the pattern in the drawing
                    area
                  - a 4-arrows pad for defining the dimensions of the pattern
                  - a default-value button (black or white square) that
                    indicates which value must be inserted when you increase
                    the dimensions of the pattern
                  - a "Clear" button that sets the whole pattern with the
                    default value (see above)
                  - an "Invert" button that ... inverts :) ... black and white
                    pixels.


  21 - Colorize mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Colorize mode.

    Right click:
    ============> Opens a menu where you can define the Colorize parameters.

                  These parameters are:

                  - Interpolation rate: indicates the percentage of the
                  applied color that will be considered upon the replaced
                  color.
                  - Interpolation method: uses an interpolation algorithm to
                  compute the color, according to the interpolation rate.
                  - Additive method: uses the lightest colors to choose the
                  color to apply.
                  - Substractive method: uses the darkest colors to choose the
                  color to apply.


  22 - Smooth mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Any click:
    ==========> Switches the Smooth mode.


  23 - Tiling mode / Menu:
  

    See the Effects section of the internal help of GrafX2 to know what this
    effect does.

    Left click:
    ============> Switches the Tiling mode.

    Right click:
    ============> Opens a menu where you can define the Tiling parameters.
                  These parameters are the offsets of the tiling.


  24 - Brush grabbing / restore:
  

    Left click:
    ============> Engages a brush grabbing.

                  Click on a corner of the rectangle containing the brush
                  then maintain the click to define the opposite corner of the
                  rectangle. Release the mouse button to grab the brush.
                  Performing this operation with the right mouse button will
                  erase the area where the brush was grabbed with the
                  Back-color.

    Right click:
    ============> Restore the old brush.


  25 - Polyformed brush grabbing / restore:
  

    Left click:
    ============> *** Not implemented yet ***

    Right click:
    ============> Restore the old brush (same as above).


  26 - Pipette / Invert colors:
  

    Left click:
    ============> Engages a color grabbing.

                  Click on the picture to get the color of the pixel you're
                  on. You can either get a new Fore-color or Back-color with
                  respectively left or right mouse button.

    Right click:
    ============> Swap Fore-color and Back-color.


  27 - Magnifier mode / Menu:
  

    Left click:
    ============> Engages / Disengages the choice of the zoomed window. If
                  you're already in magnifier mode, you'll return to normal
                  mode.

    Right click:
    ============> Displays a menu where you can choose the magnifying factor.


  28 - Brush effects:
  

    Any click:
    ==========> Displays a menu where the following options are available:

                X: Flip-X
                Y: Flip-Y
                Rotate by 90: Rotates the brush by an angle of 90 degrees
                Rotate by 180: Rotates the brush by an angle of 180 degrees
                Rotate by any angle: *** Not implemented yet ***
                Stretch: *** Not implemented yet ***
                Distort: *** Not implemented yet ***
                Recolorize: Remaps the brush so that it looks like it would
                            in the spare page, using the current palette.
                Get brush colors: Transfers the spare page's colors used by
                                  the brush to the current palette.
                Brush handle: Allows you to choose where to place the handle
                              of the brush.


  29 - Text:
  

    *** Not implemented yet ***


  30 - Screen size / Safety resolution:
  

    Left click:
    ============> Displays a menu where you can define the size of your
                  picture (up to 1024x768) by clicking in the boxes named
                  "Width" and "Height"; and the resolution in which you
                  want to draw (in the list).

                  Clicking on a resolution button with the right mouse button
                  will not only set the resolution of the screen, but also
                  set the picture dimensions to the screen ones.

                  Resolutions written in dark gray are VESA modes that aren't
                  supported by your video card. If you have some modes like
                  that, you should try to run a VESA driver such as Univesa or
                  Univbe before running the program. If these modes still
                  aren't available, then this means that your video card
                  really doesn't support them.

                  The small buttons on left-hand side of the lines int the
                  list of modes were designed to allow you to disable, some
                  modes that are not supported by your card. So, the modes
                  that you will disable won't be used when loading pictures
                  with "Auto-set resolution" ON.

                  Light gray buttons mean that their corresponding modes are
                  enabled.
                  To disable a mode, click on the corresponding small button
                  until it becomes black.
                  We added the "dark gray" color to allow you to indicate
                  which modes are not really perfect (flickering, not centered
                  etc...) but that can be used even so. The program interprets
                  the "dark gray" state just as the "light gray". The only
                  difference is for you.
                  The "white" color works the same way as light and dark gray.
                  It allows you to tag your favourite modes. Indeed, the huge
                  number of video modes makes it more difficult to find the
                  mode your want in the list; so you can tag your favoutite
                  ones in white, so that it will be easier to locate them.
                  You cannot disable the standard 320x200 VGA/MCGA mode!

    Right click:
    ============> Automaticaly switches to the 320x200 MCGA mode.


  31 - Help / Statistics:
  

    Left click:
    ============> Displays an info window where you'll find some credits, help
                  about different effects, greetings, registering, ...

    Right click:
    ============> *** Not implemented yet ***


  32 - Spare page / Copy current to spare:
  

    Left click:
    ============> Jumps to spare page. The current page is then considered as
                  the new spare page, and the spare page considered as the new
                  current page.

    Right click:
    ============> Copy current page to spare page.


  33 - Save picture / Autosave:
  

    Left click:
    ============> Displays a fileselector where the following options are
                  available:

                  Drives: allows you to change the current drive.
                          You can use <Alt>+<Letter> to change drives too.
                  Format: allows you to choose the file format you want.
                  Filename: allows you to give a new name to the picture. If
                            no extension is given, the default (according to
                            the format) will be used.
                  File-list: allows you to flick through the disk tree or to
                             overwrite an existing file.
                  Delete: allows you to delete the item under the selection
                          bar. If the item is a directory, it must be empty
                          to be removed.
                  Save: saves the picture with the current filename, with the
                        chosen format and with the current comment. If the
                        current filename represents a directory, you'll enter
                        it.
                  Comment: if you're using the PKM format, you can type in a
                           comment on your picture.

    Right click:
    ============> Save the current picture with its current filename, format
                  and comment.

    If the filename used to save the picture already exists, a confirmation
    box will appear.
    You can use the <Backspace> key to set the default colors of the menu
    (this is useful to read information about a picture that fucks colors up).


  34 - Load picture / Reload:
  

    Left click:
    ============> This works the same way as Save.

                  You'll have access in the format selector to a "*.*" filter.
                  And of course, you won't be able to type in any comment.

    Right click:
    ============> Reloads the picture.

    If you want to load a picture and that you haven't saved the last
    modifications of the current picture, a confirmation box will appear.


  35 - Settings:
  

    Any click:
    ==========> Displays a menu where you can configure some miscellaneous
                elements of the program:

                Gauge scrolling speed: changes the delay the program waits for
                                       between two scrolls of a gauge.
                Preview delay: changes the number of 18.2ths of second waited
                               before a fileselector displays you the preview
                               of the picture under the selection bar.
                Mouse sensibility: changes the speed of the mouse.
                Show / Hide in file list: defines whether some particular
                                          files/directories must be displayed
                                          by the fileselectors or not.
                Show / Hide picture limits: indicates if the picture
                                            boundaries must be displayed when
                                            you are in a too big resolution.
                Cursor: allows you to choose whether you prefer a solid cursor
                        or a transparent cursor.
                Maximize preview: maximizes the preview of the pictures so
                                  that it is as big as possible. If you're
                                  not in the same resolution as the picture's
                                  one, it can try to correct the aspect ratio,
                                  but if the picture does not fill the whole
                                  screen, it can be worse.
                Auto-set resolution: sets the best resolution for the picture
                                     loaded. If you load a picture in a format
                                     that indicates the original screen size,
                                     it will use this value.
                Adapt palette: automatically adapts the picture to the colors
                               of the menu (just as the <Shift>+<Backspace>
                               option in palette menu).
                Backup: when you'll save a picture over an existing file, the
                        program will rename this file to "*.BAK" where * is
                        the name of the picture without its extension. If the
                        backup file already exists in the directory, it will
                        be replaced. If you save a picture with the name of
                        the backup file, no backup file will be created (of
                        course!) ;).
                Number of UNDO pages: indicates the total number of pages that
                                      GRAFX2 will memorize. Each time you
                                      modify the picture, its current state
                                      is memorized in one of these pages. To
                                      flick through these pages, use the Oops
                                      button. The lowest value is 1 and the
                                      highest is 32, but unless you have a
                                      rather good quantity of RAM, you should
                                      put a low value (e.g. with 8 Megs and
                                      without disk-caching, the maximum value
                                      is about 3).
                *unused*: *** Not implemented yet ***
                Font: determines if you want to use GrafX2 with a classical
                      font, or another one a bit funnier.
                Reload: loads the previously saved configuration.
                Auto-save: means that the configuration will be automatically
                           saved when you'll quit the program.
                Save: saves the configuration at once.

    All modifications will be effective just after closing the Settings menu.


  36 - Oops (Undo/Redo):
  

    Left click:
    ============> Allows you to undo the last modification on the picture.

    Right click:
    ============> Allows you to redo the last modification undone on the
                  picture.

    The maximum number of UNDO that you can perform can be defined in the
    settings menu.

    Undo/Redo aren't effective after page switching, picture loading and
    picture size modifications.


  37 - Clear picture:
  

    Left click:
    ============> Clears the picture with the color number 0.

    Right click:
    ============> Clears the picture with the Back-color.


  38 - Quit program:
  

    Any click:
    ==========> Allows you to leave GrafX2. If there are unsaved modifications
                in the current or spare page, a confirmation box will ask you
                if you really want to quit GrafX2, if you want to save
                (Auto-save, no fileselector) or if you want to stay in GrafX2.


  39 - Palette menu:
  

    Any click:
    ==========> Displays a menu where the following options are available:

                Palette: allows you to choose a color-block to edit.
                         If you click with the right mouse button, you'll
                         choose a new Back-color.
                RGB gauges: allows you to modify the current selection.
                + and -: allows you to lighten or darken the current
                         selection.
                Default: restores the predifined GrafX2 palette.
                Grey: transforms the current selection into its grey-scaled
                      equivalent.
                Negative: transforms the current selection into its reverse
                          video equivalent.
                Invert: swaps the colors of the current selection so that
                        the first colors become the last ones.
                Swap: swaps the current selection with another color-block.
                      Click on the beginning of the new color-block.
                X-Swap: works as above but modifies the picture so that it
                        looks the same. This may be useful if you want to sort
                        your palette.
                Copy: copies the current selection to another color-block.
                      Click on the beginning of the new color-block.
                Spread: computes a gradation between two colors.
                        If your selection is only made up of one color, select
                        the second color in the palette. Otherwise, the two
                        colors used will be its extremities.
                Count: indicates the number of colors used in the picture.
                Zap unused: erases the unused colors with copies of the
                            current selection.
                Reduce: allows you to reduce the palette to the number of
                        colors you want (and modifies the picture).
                Undo: allows you to recover the last modifications made on the
                      palette.
                      If the last operation modified the picture, it won't
                      recover them: you'll have to click on Cancel to do so.

                If you press <Backspace>, the colors used by the menu (#0,
                #253, #254 and #255) will be automatically set to their
                default values.
                If you press <Shift>+<Backspace>, these colors will be set and
                the picture won't appear altered because the modified colors
                will be replaced by the most equivalent colors in the rest of
                the palette.


  40 - Scroll palette left / right:
  

    Left click:
    ============> Scrolls the palette window in the right of the menu.

    Right click:
    ============> Same as above, but faster.


  41 - Palette window:
  

    Left click:
    ============> Defines the Fore-color.

    Right click:
    ============> Defines the Back-color.


  42 - Hide menu:
  

    Any click:
    ==========> Allows you to show the menu. If you do this, take care to
                watch before the key to press to show the menu back (the
                default key is <F10>).




Let's talk about $$$, baby:


  Please refer to the "Register?" section in the internal help of GRAFX2.

  You must note that the version you have is already the "complete" version
  (the same as the registered version) so we won't send you any other copy of
  GRAFX2. But if you register for one version, we'll consider that you won't
  have to register for the next ones.




Trouble-shooting / General hints / FAQ:


  * Video card problems:

    - If your video card is not VESA compatible in hardware, you should try to
      run a VESA driver such as Univesa or Univbe.

    - If you don't have a video card that supports all the VESA modes at once,
      you can try the "Force VESA" option in the Settings menu that will allow
      you to (try to) set a video mode that is not accepted by our tests. This
      is a hazardous method but it can work sometimes. But if you try this, be
      sure that you know the hot-keys to set the "Safety resolution"!


  * Memory problems:

    - If you have less than 8 Megabytes of RAM, you'll have to use the disk-
      caching facility proposed by DOS4GW. This means that before launching
      GRAFX2, you'll have to type at the DOS prompt the following command:

        set DOS4GVM=1

        Note: on some computers, this command may be unefficient. If so, read
              the DOS4GW documentation (not provided with GRAFX2).

      In addition, you'll need some free space on your hard drive. Of course,
      you'll have to launch GRAFX2 from a hard drive. Take care to have at
      least 16 Megabytes of free space to use correctly the DOS4GW disk-cache.

      It is highly recommended not to use SMARTDRIVE-like programs when using
      a disk-cache, because DOS4GW already knows when he has to access the
      hard disk drive, and all the memory used by SMARTDRIVE is as much memory
      as GRAFX2/DOS4GW can't use directly.

      When you'll want to disable the disk-cache, type the following command
      at the DOS prompt:

        set DOS4GVM=

    - The above commands can allow you to access a greater number of UNDO
      pages in the Settings menu.

      You'll discover that this is generally more annoying than interesting
      because at the beginning of any modification on the picture, your hard
      drive will be accessed to swap memory. So why do we speak about this
      here ? Well... it's a hint to use more features of GRAFX2. Of course,
      the best way to use this feature would be to have a lot of memory, but
      not everybody can afford 32 Megabytes of EDO-RAM ;).

    - If you use GRAFX2 in a configuration that doesn't require a disk-cache:
      you can save some space on your hard drive by converting GRAFX2 to a
      PMODE/W application. To do so, get the PMW124.ZIP pack (any later
      version should work correctly, older ones haven't been tested). Unzip
      the files in a temporary directory. Go into this directory, copy the
      GFX2.EXE file there, type the following command at the DOS prompt:

        PMWLITE /C4 GFX2.EXE

      This will process the GFX2.EXE file, making it smaller. Copy this new
      version of the file in place of the old one. You can now remove
      DOS4GW.EXE.

      Notes: * You're not allowed to distribute any modified version of
               GRAFX2.
             * Know that restoring the original version of GFX2.EXE from the
               packed one isn't possible, so take care to keep a copy of the
               original GRAFX2 pack somewhere.
             * PMODE/W is (c) 1994-1996, Charles Scheffold and Thomas Pytel
               (it can be used freely for non-commercial applications).


  * Sound card problems:

    Q: No sound comes out from my Ultra-maxi-sound-blaster-galaxy-64-3D-pnp,
       so what can I do?
    A: Well... You must understand that this program is not a soundtracker nor
       a music-player... So if you want some musak, you'll have either to play
       modules with a good player that can run background (with a DOS shell),
       or to switch your Hi-Fi on.


  * Miscellaneous:

    - If you fucked up the GFX2.CFG file and that GRAFX2 use it as is, with an
      incorrect behavior, don't hesitate to erase GFX2.CFG and to re-run
      GFXCFG.EXE to create a new correct one.


  * Frequently asked questions:

    Q: When I load some pictures, the colors of the interface become black or
       really weird. How can I keep the colors from being modified?
    A: There a 2 ways to do that.
       The first way is to set the settings parameter "Adapt palette" to Yes.
       This will try to slightly adapt the picture so that we can restore the
       colors of the interface.
       The second way is to go to the palette menu (if the colors are black,
       you can use the hot-key dedicated to the palette) and then to press
       either <Backspace> or <Shift>+<Backspace>. The first key will only set
       the default colors of the menu while the second will do exactly the
       same thing as the 1st method explained.

    Q: How can I set the dimensions of the picture?
    A: We thought it was obvious that you had to click in the areas were the
       dimensions are written in the resolution menu (Width & Height) but many
       people asked this question (?!). So, to sum up, everywhere you'll see a
       value or text written in black in a sort of encrusted area, this means
       that if you click on it, you'll be able to modify its value.

    Q: Where can I get the latest version of GRAFX2?
    A: You can get it here:
       FTP : ftp.arosnet.se /demo/gfxprogs
       Fido: 2:320/305 magicname: GFX2

    Q: How can I do the same thing that I do with the keys F1 & F2 in Deluxe
       Paint (copyright Electronic Arts)?
    A: You can do it (assuming that you haven't modified the default keys)
       with the keys <Shift>+<F4> to make the brush become monochrome, and
       <Shift>+<B> to get the multi-coloured brush back.

    Q: Why is the tool bar at the bottom of the screen instead of at the right
       side such as Deluxe Paint?
    A: Well... GrafX2 IS NOT Deluxe Paint! We know that you are used to Deluxe
       Paint but you'll have to get used to GrafX2! ;) If you really can't
       stand using GrafX2 like this, then you'll have to wait for GrafX3 but
       we probably won't release it before year 2000! Actually, the main
       reason why we put the tool bar with such a basical aspect is that it
       was easier (therefore faster) to redraw the whole screen just by
       telling the routine where to stop (where starts the tool bar).

    Q: How can I contact you?
    A: Actually, this is not really this question since those people managed
       to contact us ;) but...

       * Snail mail:
           GUILLAUME DORME (Robinson)          KARL MARITAUD (X-Man)
           15, rue de l''observatoire          10, rue de la Brasserie
           87000 LIMOGES (FRANCE)              87000 LIMOGES (FRANCE)

       * E-mail: (Should work at least until July 1997)
           dorme@alphainfo.unilim.fr           maritaud@alphainfo.unilim.fr

       * IRC: often on #demofr, rarely on #coders
